tag:blogger.com,1999:blog-8251230264921956187.post3017221576733361994..comments2024-02-25T08:02:12.871-05:00Comments on The Grumpy Old Troll: Starting Spellsmigellitohttp://www.blogger.com/profile/17106614212764056058noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-8251230264921956187.post-65201046731612359942011-03-07T21:42:35.922-05:002011-03-07T21:42:35.922-05:00I let them pick one spell and roll randomly for a ...I let them pick one spell and roll randomly for a second. That way they get some choice but some randomness too. (I don't use read magic, figure that only wizards can read spells anyway).Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-8251230264921956187.post-88042096128370126112011-03-02T14:48:52.992-05:002011-03-02T14:48:52.992-05:00Very cool to see how you guys do it :) I agree tha...Very cool to see how you guys do it :) I agree that putting a random factor in it encourages creative use. Also, giving them all 8 (in OD&D) makes them too generic, with virtually nothing to be happy about when they find that Sleep scroll in the treasure.<br /><br />I love that pocket mod spellbook Stuart!!migellitohttps://www.blogger.com/profile/17106614212764056058noreply@blogger.comtag:blogger.com,1999:blog-8251230264921956187.post-47442585721926287612011-03-01T19:35:50.137-05:002011-03-01T19:35:50.137-05:00They roll d% vs. INTx5% for each 1st level spell. ...They roll d% vs. INTx5% for each 1st level spell. They get Read Magic no matter what. They get what they get. No 2nd level or beyond. Gotta find/trade for those...Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.comtag:blogger.com,1999:blog-8251230264921956187.post-84193505950685688592011-02-28T20:07:13.342-05:002011-02-28T20:07:13.342-05:00For the game I'm running on Saturday they get ...For the game I'm running on Saturday they get Read Magic plus 3 random 1st level spells. Here's a little <a href="http://strangemagic.robertsongames.com/2011/02/pocketmod-spellbook.html" rel="nofollow">DIY PocketMod Spellbook</a> I made today. :)Anonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.comtag:blogger.com,1999:blog-8251230264921956187.post-11099424837931826682011-02-28T18:50:06.503-05:002011-02-28T18:50:06.503-05:00I really like random selection for magic users; it...I really like random selection for magic users; it forces players out of potential ruts and encourages them to use what they have in creative and fun new ways.Sean Robsonhttps://www.blogger.com/profile/16429301144221551751noreply@blogger.comtag:blogger.com,1999:blog-8251230264921956187.post-36225363023206386202011-02-28T18:48:19.773-05:002011-02-28T18:48:19.773-05:00Read Magic, def. Then I determine an array of spel...Read Magic, def. Then I determine an array of spells from 1st to 3rd based on what I think their masters would have passed onto them.Greg Gorgonmilkhttps://www.blogger.com/profile/15397374629757817360noreply@blogger.comtag:blogger.com,1999:blog-8251230264921956187.post-39210456316275029772011-02-28T17:55:54.465-05:002011-02-28T17:55:54.465-05:00Clerics choose whatever they want. For M-U's,...Clerics choose whatever they want. For M-U's, they get one spell of their choice, plus Read Magic. Sort of cruel not to give them Read Magic.Pathttps://www.blogger.com/profile/11381628150285913370noreply@blogger.com