tag:blogger.com,1999:blog-8251230264921956187.post8664476890504705974..comments2024-02-25T08:02:12.871-05:00Comments on The Grumpy Old Troll: What Accession, Pandelume?migellitohttp://www.blogger.com/profile/17106614212764056058noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8251230264921956187.post-78090578120948108442010-09-30T09:33:25.322-04:002010-09-30T09:33:25.322-04:00I hardly think you need me to keep you honest, Tro...I hardly think you need me to keep you honest, Troll.Ethanhttps://www.blogger.com/profile/10762615024207105680noreply@blogger.comtag:blogger.com,1999:blog-8251230264921956187.post-19984060744112550312010-09-30T01:44:50.056-04:002010-09-30T01:44:50.056-04:00Welcome Finnigan!! er.. Ethan :) Great to have you...Welcome Finnigan!! er.. Ethan :) Great to have you here to keep me honest.migellitohttps://www.blogger.com/profile/17106614212764056058noreply@blogger.comtag:blogger.com,1999:blog-8251230264921956187.post-65486897157751886102010-09-29T13:16:11.713-04:002010-09-29T13:16:11.713-04:00I am worried that this might leave Fighters feelin...<i>I am worried that this might leave Fighters feeling a little un-cool...</i><br /><br />It's an RPG! You are only as lame as the character you play (or don't play)!<br /><br /><b>Disclaimer: I am the red-haired dwarf in the Troll's OD&D experiment. <i>Now that I'm on to your blog, Troll, you'll have to be careful you don't give anything away ahead of time... or inflate the dwarf's ego by espousing his roll-playing abilities to no end!</i></b><br /><br />The downfall of the latter D&D versions is that they seem to be geared towards the battles; people end up running from fight to fight, doing nothing in-between.<br /><br />Where's the fun in that? This isn't DOOM!<br /><br />My dwarf (fighter-class) has the dexterity of a rock - I developed my background story around this (being run out of the village because of an incident in an axe-throwing contest) and came up with the idea that he starts off every battle by throwing his hand axe and then charging with his battle axe. He wants to prove to himself that he doesn't have the dexterity of a rock. Notches are carved in the handle of the hand axe, not for every kill, but simply for every hit.<br /><br />Who is he kidding? This isn't DDO where he can eat a +4 tome of Agility or raise his attribute every six levels... he will always have the agility of a rock. I'm sure that will come into play at some point...<br /><br />But only 1/5th of our time so far has been spent in battle. We've found just four rooms so far, but I get just as much fun wandering the corridors, trying to peek around corners, figuring out puzzles and searching for traps, determining just how to get to the secret bottom of the chest, as I do from deftly tossing my hand axe into a goblin's skull (woot!) in the very first round of combat with this character or cleaving a zombie in half (Nat. 20 to hit with a max damage roll!).<br /><br />My character will only become un-cool when I stop playing him.Ethanhttps://www.blogger.com/profile/10762615024207105680noreply@blogger.comtag:blogger.com,1999:blog-8251230264921956187.post-86930487919246554242010-09-25T03:18:22.627-04:002010-09-25T03:18:22.627-04:00"I am worried that this might leave Fighters ..."<i>I am worried that this might leave Fighters feeling a little un-cool...</i>"<br /><br />I can see your point, and one thing I planned on doing is making it more 'assist-friendly' than 'damage-dealing.' Any damage wouldn't be able to be increased in any way, just the straight 1-2. Also, there would be a save to avoid it all together. The m-u would see over time that more effect is definitely to be had through creative assistance ideas, while the damage option would still be there for a clutch move.migellitohttps://www.blogger.com/profile/17106614212764056058noreply@blogger.comtag:blogger.com,1999:blog-8251230264921956187.post-18281930033316595832010-09-24T11:04:35.934-04:002010-09-24T11:04:35.934-04:00Cantrips are not so much specific spells, but rath...<i>Cantrips are not so much specific spells, but rather a general minor magic, which effect is determined at the time of use.</i><br /><br />This is a cool idea - on the fly cantrip creation would really allow the player to give a unique flavour to a PC without compromising her effectiveness in the dungeon. I think this might be a good place to use the MU's INT score, say as the difficulty for the saving throw you mention later.<br /><br />I would take the basis for judging an on-the-fly effect as either the MU's raw INT score for effects with a magnitude of 3-18 (like range, mass or area) or an INT mod ±3 for number effected, damage & other times you want a small number.<br /><br />I am worried that this might leave Fighters feeling a little un-cool... MUs will have something to contribute in every round of a combat that is bound to more interesting than swinging a sword. Hmmm... perhaps if there was a constraint that cantrips in combat always be described as assisting the action of an ally. ie the dropped item is the shield of a foe facing the Dwarf, a distraction provides a INTmod% bonus to a Thief moving silently, and so forth.<br /><br />Yes, keeping the effects very small and focusing them on party success would be key for me.<br /><br />Unless it was an all MU party... then the players could go crazy trying to "out cool" each other :)rainswepthttps://www.blogger.com/profile/06165059567790555748noreply@blogger.com