f - the tower
The tower is a ruin. Its upper floors are long-destroyed, but still evidenced by jutting remnants of its outer shell and traces of stairway. It is now occupied by a wizard, one Rimbodd, who came to the island in search of the tower itself. It purportedly still held the spellbooks of its ancient master, but Rimbodd has never found them. He is marooned and has gone completely insane.
Rimbodd casts as a 5th level wizard, but his spell choices are entirely random. Whenever he casts a spell, for any reason, roll 1d3 to determine spell level. Then, roll randomly to determine which spell of that level he actually casts. His is not limited in the spells he might ‘know,’ nor is he limited in how many spells of each level he might cast in one day. He will remain convinced that any spell he casts was the perfect choice for the situation, but will then often (2in6) claim he is exhausted and curl into a deep slumber for 1d3 hours. Upon waking, he believes he must study his spellbooks and memorise his spells for the day. His spellbooks, despite his insistence to the contrary, are useless wrecks of waterlogged parchment, their writing blurred and unreadable. If somehow separated from his useless books, he will believe himself “Powerless and Doomed!”
Secreted in a small hidden compartment of the stone wall in the lowest level, once found by Rimbodd but now long-forgotten, is a small brass box with a hinged lid. Inside is a wand-sized length of deep black stone. At first glance it will seem to be obsidian, jet, or some other stone. With closer inspection, the surface seems to sink away from the viewer, falling away into a black abyssal gulf of cosmic proportions. Any failing a save vs. spells will feel overcome with vertigo and fall to their knees. If the wand is touched to the surface of the obelisk in the grotto (d) the obelisk will activate, sending a torrent of pulsing violet-black energy down into the earth. The effect of this activation, as well as its relationship to obelisks on other islands, is left to the GM for purposes of a possible unifying theme for their Sea of Os’r campaign.