Showing posts with label Tekumel. Show all posts
Showing posts with label Tekumel. Show all posts

12 April, 2011

Tekumel 11

After you untie him, Chk-chk, the undead tinaliya, slowly sloshes up into a sitting position. He rises in a disturbingly mechanical way, a single slow motion, as though his muscles are merely tools and don't have the normal sensations of a living thing. He twists his head back to you in the same unnerving manner. "This is a labor.. labor.. laboratory of the Old Ones. Food may be anywhere, depending on what you are willing to eat. I do not think I need to eat anymore."


The small creaking creature slides down onto the floor, and walks over to the bejeweled metal table next to the first platform. "I do not understand this." He begins walking toward the archway into the room filled with unusual items and equipment, saying "what is in here?"

09 April, 2011

Tekumel 10

The tinaliya finally produces some sound from it's moving beak, croaking "chk.. chk.. chk.. chk... my name is now Chk-chk" in a flat and unemotional drone.


The shen is encouraged somewhat by the fact this thing is speaking Shen. C'nor is surprised to hear his native tongue. Johannes hears the tinaliya's answer in German.


As you reach up to re-adjust the apparatus, Chk-chk says "may I get up first, master?"

17 March, 2011

Tekumel 9

Inspect glassware and clockwork: 89
Get another corpse, tied up: 40
Open remaining boxes: 100
Try finding controls on the cabochon: 23
Examine the hat: 81
Prise out gems: 9


You press several of the other gemlike protrusions around the cabochon, testing them for possible removal as you do. They resist any attempt to loosen, and seem to have no response when touched. After cautiously manipulating it for a few minutes, you are left with the impression that you've had no effect. If the baroque and esoteric designs scribed into the surface truly divide it into sections, they seem to be only decorative, yet their form troubles you at an atavistic level. It is almost as though you can see them more clearly when not looking directly at them.


You head back into the room with the long row of occupied tables. The sheeted occupants await your experiments blithely. Another examination of the gemmed table at the near end discourages your attempts to pry any of the glittering morsels free, and you are left with merely attempting to manipulate them. Several begin glowing at your touch, but there seems to be little result. Remembering the precaution of tying one up, you select a table from the line and remove its cover. A short creature, less than a meter long is revealed. It has four bowed-out legs, two arms with three-clawed hands, and a bulbous midsection, now somewhat deflated-looking. It is one of the gnomic tinaliya. The enormous eyes above the beak-like mouth are a dead filmy grey. You bind it to the table, ripping the cover into strips to do so. The thick brown hide of the creature creaks as you tighten the bindings.


With some difficulty, you force past the will of those more wary within you and begin uncomfortably pressing the dull gems and spidery arms of the contraption on the ceiling above. Suddenly, almost as though a vein has been opened in the air itself, a column of shining blue-tinged blackness pours forth into the quiescent form. You are shocked backward. The small form tries to rise, struggling slowly against its bonds. As it moves, the bulbous little segments making up its body slosh disgustingly. It slowly turns its opaque dead-grey eyes on you and the beak-like mouth moves. No sound emerges.


Part of you wishes to immediately repair to the laboratory, busying yourself with instruments, alembics and coggery, but what will you do with this new arrival?

18 February, 2011

Tekumel 8

Yikes, 8 days?! My apologies! Been focusing on my PbP games and offline complications.


You pull the nest-like mass out of its chlen-hide box. As you do so, some of the slick, brightly colored strings and ropes fall away from the nest. Placing it on your head, you could use two or more of the dangling pieces to tie it on under your chin. It doesn't seem to be intended for this purpose, but you could probably get it stay in place without too much effort.


Scooping a bit of the musty dirt into the viscous green fluid, it sits on top for a moment, then slowly settles downward. After reaching the center of the box, the dirt begins (with about the speed of a crawling beetle) to disperse evenly throughout the entire volume of fluid. It does not dissolve, but is suspended.


You pick one of the raisin-hearts and deftly toss it at the scintillating cabochon. It vanishes just at touches the surface.


Our energetic shen capitalises on momentum, and pitches the now-empty nest box and the dirt box at the gem as well. They vanish without incident. He is about to follow through with the green fluid, when a chlen-hide box top suddenly appears, charred and blackened, in front of the cabochon, and falls to the table, smoking.


While most of you ponder this odd development, the shen heads over to the pile of refuse in search of fabric. It doesn't take long to find a couple of old leather straps and some cloth which can be fashioned into a harness capable of carrying one of the boxes. Taking the materials over to the table in front of the cabochon, you begin fashioning a sort of pack. The work is unusually easy as you find yourself drawing upon the inspiration of dozens of different crafting traditions.


As you work, a small charcoal-like object appears in front of the gem and falls to the table, odorous black smoke rising from it. It was once the raisin-heart. Soon after, a box appears from thin air, looking melted and warped, and falls onto the table heavily. It is full of hot, smoking dirt. As you move this box closer to see the contents, another appears, even more melted and blackened, and falls lightly to the table. In the bottom of this box some of the few remaining nest-bits have been melted flush into the material of the box.

09 February, 2011

Tekumel 7

You remove the lid from one of the boxes and peer inside. It takes a moment to process what you see, at first appearing to be some sort of reddish brown, oddly shaped roots. You then realise the box is full of mummified hearts. To the distaste of many of the identities within, the shen has to fight down the urge to devour several of them when he realises they are undoubtedly no longer good to eat.


Another box, carefully opened, reveals musty, odd smelling dirt. A third box contains a thick but semi-transparent green liquid. The liquid moves viscously within the box, but with what seems to be a disturbing delay of one or two seconds. The fourth and final chlen-hide box (in this part of the laboratory) contains what at first glance appears to be a multi-coloured bird's nest. The nest, or nests, fill the box, and the pieces making it up are long and flexible. They have a dull shine, not unlike chlen hide. At the ends of at least some of the strands are small metallic rings and needles.


Taking a precautionary step backward, you gently fling the last box top toward the large buzzing ornament. The instant you hear it contact the great central cabochon, the box top vanishes. Its disappearance is completely without spectacle - it simply and instantly ceases to exist.


What do you do now?

01 February, 2011

Tekumel 6

The fingers of your left hand are closing about the clasp which holds the dusty old tome shut before you realise it. The grey-white cover, scribed with symbols you almost recognise, reminds you of something. As you open the book, the warm scent of cinnamon reaches you. Your eyes rest limply on the first pages. There are those within you who desire desperately to read the words, to speak them as they once did, but they are as yet too far below the surface.


Closing the book, you pick it up to take it with you. You will need a pack of some kind to carry it very far. The dark doorway you now see at the back of the laboratory suggests that such things might lie up the curving stair, now barely visible among the deep shadows. First though, one of you (LoneIslander) demands their earlier desire to investigate the buzzing noise be addressed.


Searching through the cluttered environs of the laboratory, following the sound which has now returned to the front of your thoughts, you believe you've discovered its source. Clearing away several chlen-hide boxes and instruments from a high table, you reveal a remarkable device. A large diamond shape of heavy golden metal, beset all around with ornate spines, curves and lattices of strange black iron, looms against the wall. A complex circular base lies behind the huge golden diamond, as wide as your own chest. On its nearer face, and surrounded by lesser stones, is a massive, smooth cabochon, too large for both your hands to cover, glowing in shifting colours from beneath the tracery and lattice of iron. It is set into the wall at the back of the table, apparently directly into the stone, and the vibrating noise emanates from within, seeming, as you gaze at it, to vibrate the very fabric of the air between it and yourself.

23 January, 2011

Tekumel 5

The walking dead man you defeated lies bound on the floor before you. Is the binding necessary? It's hard to know. He's clearly been dead for several days, yet he was silently threatening you only moments ago. His cold body is limp and completely motionless.


You look again at the long silvery staff.. bar? ..in your hands, and you realise that for many of the personalities within you, this is the first time in all their existence when they've held a metal object. Remembering the other room behind you, you rise, and with a wary glance back at the still unmoving body, turn the corner into what you can only conceive of as a sorcerer's laboratory.


On the crowded tables, high desks and shelves you see a dizzying array of obscure glassware, chlen-hide boxes, globes and shapes of brazen clockwork, and an omnipresent clutter of enigmatic objects, a few of which seem to whisper their purpose to as-yet unsurfaced identities within your mind. Among them, on a high table along one shadowy side of the room, you see a very large book, bound in dusty grey-white hide.. or skin.

03 December, 2010

Tekumel 4

You quickly reach out and snatch away the cloth, ready for anything.
I usually won't label rolls, but I think it's interesting to do so this time :)
male/female 45
familiarity 27
helpful/hostile 79
You reveal a man whom part of you dimly recognises. This man was you, one of you still submerged below the surface of consciousness. He is pale, but the backs of his arms and legs are dark with pooled blood. His angry eyes are entirely white.


He (it?) takes a quick step toward you, lashing out with fists!
20
You strike him with your metal staff before he can get inside your defenses. The sensation as your attacks slam into yielding flesh and bone is disturbing, but reassuring at the same time. He's staggered momentarily, but presses on.
45
His punches barely connect, and you're able to put some distance between the two of you again.


Will you destroy him if you can?

24 November, 2010

Tekumel 3

89

Though the tables and machinery pull at your curiosity, you decide your first best course is in arming yourself. Easing around the corner toward the stand of rubbish, you see into the next room. Parts of you immediately label your shadowy view as both the laboratory of a sorcerer and of a scientist. A multitude of oddities pull your eye about. The source of the buzzing is in this room, but this too must wait.

Remembering your task, you reach the corner and begin looking through the dusty items for something useful in defending yourself. You find a long metal rod, nearly as tall as yourself. It has knurled hand-size grips at shoulder width. Collars of metal flare out slightly about a foot from each end. It's solid and heavy, and for many of you this is the first time in memory when you've held a metal object. Grasping it reassuringly in both hands, you return to the body-bearing tables.

Approaching the one nearest where you woke, you search for some sort of control. A button, a lever, some moving part, but the table itself seems free of such things. The spidery machinery above yields somewhat to your touch, the whole apparatus readjusting slightly as you move one arm. You wait expectantly, looking at the cloth covered body, but nothing happens.

Returning to the metal table in which you first beheld your image, you begin gingerly fingering the gems and stones affixed to its surface. You now see them as buttons, knobs and indicators. The spidery mass which you moved moments ago begins to hum with energy above the table next to your own. A weird and otherworldly glow takes hold of the shadows above the table, seeming to fight with the air itself. It builds to a crescendo, and suddenly stops as the space above the body emanates the sound of a single deep thud, as of a mass falling on the floor, or a single great knock.

Beneath the cloth, the body begins to rise.

18 November, 2010

Tekumel 2

There is a near exit in the chamber where you stand, and a far exit. The far exit is beyond the long line of disturbingly occupied tables, all with darkly complex devices of metal and crystal above them, lurking in the shadows of the ceiling like great spiders. Through the door-less and dark archway beyond comes a hot breeze.

The near exit is another door-less archway, ornately carved and pointed. Beyond you can see only a small corner of another room, even more dimly lit than this one. The corner of this other room holds what seems to be rubbish. Long narrow pieces of wood, bits of stone and pieces of cloth. A strange buzzing noise comes from some unseen place beyond this corner.

What do you do?

14 November, 2010

First Tekumel Post Updated

This is just a quick note to let everyone know that I edited the introductory Tekumel post a bit, and added some needed information at the bottom about just what I have in mind here. I'm still not really happy with how it all looks - I wanted the info part to be a smaller font size, but Blogger insists its ideas about layout are superior to my own. I'll have to trust its experience.

I had originally wanted to gradually reveal an organic system of determining what the character does, but I should probably front-load some more system info. As decisions and choices become available to the character, I fully expect (and hope for) everyone to have different ideas about what they want the character to do. If more than one person wants a certain course of action, that choice will get more weight in determining what happens. There are other things that will give comments more or less weight, but I'll leave them to be discovered. After they're weighted, I'll roll some dice and see which personality was strongest and won out! Then, in the next Tekumel game post, the character will then take the actions of the dominating personality.

I'm hopeful that this 'Play-by-Blog' idea will work out in an interesting and entertaining way, and people can use it as a vehicle to both learn about Tekumel and share their knowledge and experiences of Tekumel, and at the same time develop some cool characters-within-the-character. And have fun!

13 November, 2010

Tekumel 1


image by Simon Bisley
You open your eyes.

You are in a dimly lit room, lying on your back, looking at the cracked and fissured brown stone above. As you sit up, you realise you are upon a large stone dais, shaped roughly in the form of a person, and ornately carved.

There is a man before you, lit from behind by low even light. His bald head is weighed down by a long, thin black beard, hanging determinedly from his chin. He wears shimmering robes of deep purple, embroidered with orange. His eyes wide and aglow with avarice, he speaks.

“At last.. at LAST! After so many, the elder gods have delivered eclat!” He takes a step forward and stops, an odd look of discomfiture on his face. Suddenly, he grimaces and large grey-green tentacles burst forth from the front of his robe, wrap around the extents of his body, and like so many coloured scarves through a ring, instantly pull him into nothingness.

Peering over the edge of the dais, you see no evidence of his existence.

Looking to your right, you see a long line of similar anthropomorphic stone pedestals leading off down the chamber, more than twenty in number. Each bears a shimmering cloth entirely covering the obvious outline of a human form. Some are large, some are small. Some are male, some are female.

Rising naked from the dais, you take to your feet on a cracked and dusty stone floor. You stand next to a large metal table, covered with stones and gems affixed to its surface. It is highly polished, and you can see yourself reflected upon it. For a brief, unsure moment, you see a wild succession of faces and forms, but the moment passes quickly, and you view yourself as if for the first time.

What do you see?


The idea here is a game somewhere between a Fighting Fantasy book and a Play by Post rpg. In the comments below this post, and in succeeding posts about Tekumel, you the reader take on a personality within the character introduced above, much in the same way you would take on a character in a normal rpg. Each personality sees only itself when it looks in a mirror, and this first comment gives you the opportunity to share what your personality looks like, traditionally one of the first things exposited about a typical Sword & Sorcery character. Does your personality within the character have powerful thews? Buxom charms? Wizened features? It's your choice. Tekumel has no elves, dwarves, gnomes or halflings, but if you're familiar with the other intelligent races, feel free to have your personality be one of them instead.. even a Hlüss or Ssú.


There are an unlimited possible number of personalities within the character, so the more the merrier, and hopefully more personalities will emerge over time. How did all these personalities get in there? Good question!


What is Tekumel like? We'll find out. But to start with, the first thing which comes to the surface about your personality is simply what he or she looks like. As far as whether it's a soldier, a gladiator, a wizard, a priest, or whatever else, that will all come to the fore in time.


If you have any questions, feel free to ask in the comments!