23 January, 2012

Tables for Nicodemus

Most things about OD&D are quite easy to elucidate quickly while in the midst of a game. There are a few things, however, which consistently pop up as needing a bit more detail, or requiring the DM to advise players to consult one of the many fine retro-clones for something. I don't want to have to do that, not because of the clones themselves (on the contrary, I'm quite taken with many of them) but so that everyone is nicely on the same page about everything, and everyone knows what to expect.


With that in mind, here are a couple of lists which show the exact numbers we're using for Castle Nicodemus.


Ability Modifiers:

Strength, Fighter Only
To Hit
Damage
3-4
-2
-1
5-6
-1

7-9


10-12


13-15
+1

16
+1
+1
17
+2
+2
18
+2
+3



Dexterity, Fighter Only
AC

15
-1

16
-2

17
-3

18
-4




Dexterity, All
To Hit

3-8
-1

13-18
+1




Spell Slots (inquire after Druids):

Magic-User Spells
1st
2nd
3rd
4th
5th
6th
Medium
1





Seer
2





Conjurer
3
1




Theurgist
4
2




Thaumaturgist
4
2
1



Magician
4
2
2



Enchanter
4
3
2
1


Warlock
4
3
3
2


Sorcerer
4
3
3
2
1

Necromancer
4
4
3
3
2

Wizard
4
4
4
3
3

Wizard, 12th Level
4
4
4
4
4
1
Wizard, 13th Level
5
5
5
4
4
2
Wizard, 14th Level
5
5
5
4
4
3
Wizard, 15th Level
5
5
5
4
4
4
Wizard, 16th Level
5
5
5
5
5
5




Cleric Spells
1st
2nd
3rd
4th
5th
Acolyte
 zip




Adept
1




Village Priest
2




Vicar
2
1



Curate
2
2



Bishop
2
2
1
1

Lama
2
2
2
1
1
Patriarch
2
2
2
2
2
Patriarch, 9th Level
3
3
3
2
2
Patriarch, 10th Level
3
3
3
3
3



Roll on a d20 Needed to Hit Armor Class Zero:
Fighters of All Stripes, as well as Paladins
  • Levels 1-3: 19
  • Levels 4-6: 17
  • Levels 7-9: 14
Magic-Users
  • Levels 1-5: 19
  • Levels 6-10: 17
  • Levels 11-15: 14
Clerics and Thieves
  • Levels 1-4: 19
  • Levels 5-8: 17
  • Levels 9-12: 14


Saving Throws:

Class
Level
Death or Poison
Wands
Stone
Dragon Breath
Spells
Fighting-Men
1-3
12
13
14
15
16
Magic-User
1-5
13
14
13
16
15
Cleric
1-4
11
12
14
16
15
Fighter
4-6
10
11
12
13
14
Magic User
6-10
11
12
11
14
12
Cleric
5-8
9
10
12
14
12
Fighter
7-9
8
9
10
10
12
Magic-User
11-15
8
9
8
11
8
Cleric
9-12
6
7
9
11
9
Fighter
10-12
6
7
8
8
10
Magic-User
16+
5
6
5
8
3
Cleric
13+
3
5
7
8
7
Fighter
13+
4
5
5
5
8


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