10 April, 2011

Doors

“We go around the corner.. what do we see?”
“After another twenty feet, you see what seems to be a door. It is...

  1. Solid Iron with a one foot square window. The window has iron bars, and sits at a height of 5 feet. It opens away from the party with a locking latch handle on the left. Hinges are on the side away from the party, on the right.
  2. Heavy iron-bound wood. It opens toward the party, with a simple round iron pull hanging from the centre of the door. It possesses no lock, but is stuck tight in its frame. The party can see the hinges, on the left.
  3. A collection of old boards across an old door opening, nailed into the wooden frame. Roll to open normally to burst through.
  4. A rough stone cave opening, natural and un-worked.
  5. An empty archway, carved with ornate patterns and glyphs. Attempting to pass through will loudly damage one with electricity, unless the warding glyphs are dealt with.
  6. Heavy iron-bound wood. It opens away from the party, and no means of opening, hinges, or other hardware are visible from the party’s side. It hinges to its frame on the right.
  7. Solid stone. No means of opening is apparent, but the unusually wide door pivots easily on its centre.
  8. A round wooden door with a large brass knob in the centre. It opens away from the party, swinging on hinges on the right. It was painted once, but is now heavily scratched. A keyhole lies in the centre of the knob.
  9. Solid iron with a turn-handle on the right. It opens toward the party, with visible hinges on the left. A lock sits above the handle, only on the party’s side.
  10. Heavy iron-bound wood. It opens away from the party. Unseen by the party are hinges on the other side, on the right. On the party’s side, a simple iron handle is on the left. Unbeknownst to the party, a heavy bar sits in brackets on the other side, preventing all but the strongest from breaking in.
  11. Heavy iron-bound wood. It opens toward the party, with a simple iron handle on the right. Hinges lie on the left. Heavy iron chains are sunk into the 4 corners of the frame, and are joined by a large iron padlock at the centre of the door.
  12. A thick mat of webs. It will take 10 minutes to cut through, or 1 minute to burn through.
  13. Heavy iron-bound wood. It opens toward the party, with a simple iron handle on the right. Hinges lie on the left. Opening past 2/3 open sets off an arrow trap on the other side, firing 3 arrows at anyone in the doorway. Roll the arrow attacks as a monster with dice equal to the level on which the door is found.
  14. Heavy wood, with an iron pull-ring in the centre. It opens away from the party, swinging on hinges on the right, which the party can’t see.
  15. Heavy wood, with a simple iron pull handle on the left. It opens toward the party, on hinges to the right. A heavy wooden bar lies across the door in brackets on the party’s side. The door itself is stuck tight.
  16. Solid iron with a turn-handle on the right. It opens toward the party, with visible hinges on the left. A lock sits above the handle, only on the party’s side. Turning the handle springs a hidden poisoned needle out of the door, scratching the hand. Failing a poison save results in death after a number of minutes equal to the victim’s constitution score. Success leaves an ominous burning sensation.
  17. Heavy iron-bound wood. It opens away from the party. Unseen by the party are hinges on the other side, on the right. On the party’s side, a simple iron handle is on the left.
  18. Heavy wood. It opens away from the party, and no means of opening, hinges, or other hardware are visible from the party’s side. It hinges to its frame on the right.
  19. A series of heavy iron chains, hanging vertically. Both top and bottom are sunk into the surrounding material. The chains are four layers deep, each layer slightly offset, and one inch away from the layer next to it, so that it is nearly impossible to see through. A close light source on the other side will be apparent, however. Only those both strong and sveldt might be able to squeeze through, and would be ‘held’ in the chains for 4 to 8 minutes as they did so. A hidden catch releases each layer of chains at the bottom.
  20. A heavy iron portcullis. The raising mechanism is out of sight on the side opposite the party. The bars are set close enough to prevent passage by anyone larger than a halfling child.

3 comments:

trollsmyth said...

You might also want to check out this intriguing post about magical doors by Oddysey.

Roger G-S said...

Are you entering these in the tables contest?

migellito said...

Tables contest.. hmm.. I think I entered something in a tables contest. Is there more than one going on right now?

And thanks for the link trollsmyth :)