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And now, another deity.
Two sorts pray to this god. Those wishing to sever the heads of their enemies, and those wishing to keep their heads attached to their bodies. He stiffly rebukes all who might ask for a painless beheading, as those are someone else's business.
He appears as an animate vertical stack of severed heads, all slightly larger than human-sized. The number of heads varies depending on the level of power he manifests, but is never less than 3. The heads are usually human males, but can be of any race and gender, again usually dependent on the situation. When he speaks, a few words of each sentence come from a different mouth, in succession. If making a particularly strident point, all mouths shout in unison.
Karth-Gohmon is the god of choice for penanggalans, and he is often accompanied by a retinue of prime examples (maximum variables) of this creature.
He is widely known for his blessings and curses, which include:
Blessing of Vorpality - bestowed upon an edged weapon.
The Headsman's Curse - your head leaves your body, but you don't die. Rather, you must carry your head with you, or use temporary means to affix it atop your neck, and use it to eat, breath, etc. There is no wound. Hijinx ensue.
He appears as an animate vertical stack of severed heads, all slightly larger than human-sized. The number of heads varies depending on the level of power he manifests, but is never less than 3. The heads are usually human males, but can be of any race and gender, again usually dependent on the situation. When he speaks, a few words of each sentence come from a different mouth, in succession. If making a particularly strident point, all mouths shout in unison.
Karth-Gohmon is the god of choice for penanggalans, and he is often accompanied by a retinue of prime examples (maximum variables) of this creature.
He is widely known for his blessings and curses, which include:
Blessing of Vorpality - bestowed upon an edged weapon.
The Headsman's Curse - your head leaves your body, but you don't die. Rather, you must carry your head with you, or use temporary means to affix it atop your neck, and use it to eat, breath, etc. There is no wound. Hijinx ensue.
Many other curses and blessings are possible, and the enterprising DM is encouraged to be both devious and beneficent, as appropriate.
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