11 February, 2012

World of Grot

The first bubbling putrescence of a new reality has leached up from the foetid and fecund soil of my imagination. It began when I realised how strongly and continuously I was being drawn toward a seemingly mundane and telluric pencil work by the esteemed John Blanche. Irresistibly, I viewed it again and again. I sought out variant forms, almost as though habituated to its prospect as to an alchemical narcotic. Finally, I knew no other course which would alleviate my predilection. In the position of continuing to spool forth my beloved Morvalo-Anglian milieu, as well as maintaining a substantive efflusion of entries on this periodical record, I must throw aside all proper caution and begin the setting down of this terrible vision with which I had so lately been cursed.


[I'm already working on a ton of stuff, so, of course, start another new setting!]


The basis of the entire setting is this one picture. It's an awesome John Blanche. Take it as a common and average vista in this world. I'll be calling this setting 'Grot.' It is quite grotty. A few things I know about it so far include the utter absence of halflings, hobbits, elves, and dwarves. Also, no orcs, not normal ones at least. Also, no humans. In fact, any player characters in the setting will have arrived there from somewhere else. This will put quite a damper on the usual 'stop by the merchant and stock up' sort of activity, but the main source of influx will be from a door within Castle Nicodemus.
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