This place has been pretty quiet for a few days while I've been ruminating about Eberron. I've decided on Labyrinth Lord for the ruleset, and I'll be starting out with it totally stock, no house-rules going into it. I've also made some (fairly easy) decisions about some of the player races. They will all be available for players to choose from, just like in the standard setting material, but instead of using the Advanced LL rules (yet) I'll be casting them in the mold of other old-school demi-human classes.
As elves are to fighter/magic-user, so shall shifters be to fighter/thief. I'll be up front with people, however, that playing a shifter isn't going to go over well at all anywhere within the confines of Old Galifar. The reaction would range from 'pelted with produce' to 'public execution,' with a usual average somewhere around 'torch-wielding-mob.' They would be more characteristically realised within my version as the NPC cat-woman sorcerer of Conan's borderlands.
Warforged, if appearing as a player character, would fall into more of the dwarf class mold. They are fighters, with level limits mirroring dwarven advancement. Their immunities are more extensive, obviously, but these and their counterpart limitations are an inherent part of the setting. In my version, they were not produced in nearly as many numbers as in the official version of the setting. They just aren't that much better than human troops to justify the expense. If they didn't have free will, that'd be a different story. As it is, many see them as a novelty of the rich and a failed experiment of the military.
My main remaining decision is how to start out. Eberron provides an incredible variety of starting points for a party of adventurers, but I'd rather not start in a big city, like Sharn. Starting them as post-mourning amnesiacs injects a lot of iconic setting flavour into the campaign right from the start, but on the other hand might seem clichéd.
When trying to evoke a certain setting, I always like to include the setting's published adventures in one way or another. They often form the meat of a setting's character. However, the one first-level module I've found takes place in Sharn, which I'd like to avoid for a while.
Thus, I'm still nailing down the first adventure, but otherwise ready to go. Perhaps some of you out there have an idea of a good way to start!